Tuesday, February 8, 2011

Noob-no-more: What is a Class?

Are you new to the world of Warcraft? Is it hard for you to tell the difference between a crit and a miss? Do you stand in the fire? If you answered yes to any of these questions, never fear! A WoW nerd is here! Today, we'll be going over one of the most crucial questions to guide your experience in the world of Warcraft ~ what class should you play?



    As of now, WoW (or World of Warcraft) has 10 classes. Ten. While at first, this may seem like a relief, until the other factors settle in. While there are 10 classes, each class has its own three unique specializations, meaning that there are 30 different ways in WoW to play. There are also 12 different playable races, but for now let's only worry about classes. The classes that are playable to any first time WoW player are as follows: Warriors, Paladins, Hunters, Rogues, Priests, Shamans, Mages, Warlocks, and Druids. Sound like a mouthful? You'll get used to it as you encounter other players in this vast game.

    When first playing WoW, pick a class that suits your specific idea of "a fun class". Those people that would prefer getting into the faces of the ugliest monsters, beating them up, and then go out for some tea would probably prefer being a warrior, paladin, or rogue. Other people may prefer shooting fireballs and sitting down to read a magazine while your opponent futilely trudges toward you, only to be a burnt crisp two feet away from your pristine twills, may want to choose a mage or warlock. Do you like cuddling up with ferocious little balls of fur and death 24/7, there's a class for you yet! Want to stare into the face of an enemy as they pummel you into a pulp, only to realize that you haven't a scratch upon your beautiful face? Play as a healing Priest, Druid, or Shaman.

    Now this blog post will only be guiding you through your first 10 levels of play in WoW, and will be updated later with more juicy information on talent specializations and their effect on game-play. When starting the game with your newly selected avatar of destruction, you may have a few questions: Why do I only have one or two spells? Why don't I have cool looking armor like all of my friends do? Why aren't my crits over 9000? While the last question is tempting, I feel it is only my duty to answer the first two.



    This is your action bar. Your action bar is your sleeve, and your skills are the tricks hidden inside. While your action bar may not look like this (the example I used was a Troll Druid) It should have spells on it none-the-less. When starting your new character, be aware of what you are going to be doing in your future. This is quite simple, as there are three basic class roles that classes can fit into: Tanking, Damage, and Healing. Now, what do these roles mean?



    Now, most new players may be wondering; what is a tank??? A tank is simply put, is a character, often from a class that wears heavy armor that makes an enemy (often a boss enemy), attack them. Tanks jobs are to take all of the damage that would otherwise kill all other characters. Tanks are most often found in groups of players wishing to complete a dungeon, as this is where there expertise is most needed. Most tanking classes need a healer to take real beatings, because even though they have the most endurance, this endurance may be trumped by an enemy (or group of enemies') power. The classes that have tanking capabilities in the early game (1-58), are Warriors, Paladins, and Druids.



    Healers are characters that are so benevolent as to let you not die. They are those who stand in the corner, just waiting to tidy you up after you've had your guts ripped out then knit into a nice hat. Healers, like tanks, are most often found in group scenarios, as they aren't needed quite as much when there's no one to heal. The classes with group healing capabilities are Priests, Shamans, Druids, and Paladins.



    Damage. Damage is quite the self explanatory role isn't it? All and every class has damage potential, so if this what your fancy is, you have a lot of choices. Damage in itself has another two, well defined roles. Damage can either be melee (hit em' with a stick), or ranged (a fireball to the face should do it). Within the Ranged category, there are another two roles however. One role being the classic "fireball", or ranged spell damage category, or the exclusive physical ranged damage category, which is occupied by only the Hunter class.



    Now for the armor question. Why am I in rags while all of my friends are in glistening, jewel-encrusted threads? When you start out, I'm afraid armor does seem quite blah, but as you progress, even into your starter zone, you will acquire better looking pieces of armor than what you start with. That is unless you picked a Draenei or Blood Elf. Yeah…

  

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